Anyone who follows my work knows that I’ve always enjoyed various forms of procedural generation. Aside from a few very rough prototypes I’ve never actually implemented it however. As a side effect of selecting a solo project to work on, that is about to change. I’ve started working on a 3D roguelike which has pushed [...]
I’ve done it. I’ve gone ahead and submitted Unavowed as my first #OneGameAMonth game! A lot has changed since the previous version. Mostly quality of life stuff. Icon changes, addition of a tutorial, minor story, ability to scroll screen with the mouse…. I also fixed a few virus bugs which were really bothering me! Will do [...]
As you may have noticed the look has changed a bit here. The new theme is from s5themes.com. I found it clean, sleek and simple. It just feels right and I think we were do for a change. Now I’ll get back to coding!
Andy’s puppet show theatre show… scrapped. I put a fair amount of time into putting together a tutorial for the game and was excited to have something to show! I went back to test out not only the tutorial but the normal game mechanics, I found all sorts of issues that just weren’t there [...]